You can easily keep them from expanding or at least know exactly when they'll do it buy placing a cloaked unit there. Against turtling Terrans, they'll run out of minerals very fast. Chances are they won't have a ground army either, so just steamroll them right after. See a turtling Protoss massing void rays? Mass vikings/mutalisks and hydras, and kite the void rays so they can't fully charge. You can literally steamroll him right after.Īs for people who mass armies of one type (void rays, mutalisks), scout it before hand and mass the counter for it. If you can survive an early rush (6 pool, cannon rush), the enemy player will be so far behind economically it's not even funny. Bronze, silver and gold have a variety of players with different styles. You don't have to be super fast unless your in platinum/diamond league. If your opponent managed to mass enough against you, it simply means you did not expand or did nothing to stop his economy from growing., so just learn your build orders and change tactics. Also half the fun is learning to harass the enemy yourself.
Once you manage to repel 75% of these assaults(sometimes yes you will be overwhelmed by someone with high APM/micro kiting), you will find that certain strategy element you are looking for. All you need to do is prepare for the initial rush, wall off your entrance point, put anti-air/troops at the back of you minerals etc etc. If you think its all about rushing and the game is over for you in the first 6 mins which is the main problem for new players. However you can't simply say sc2 is no strategy. I understand that because I was one of those people. Especially if you are not good at the macro/micro. Strategy in itself is to discern what they are making and to effectively counter.įor new players it is extremely hard to get into. Real strategy in sc2 only comes after you have survived the initial rush and economy harassment tactics. The initial rush and economy defence are the main staples of the game. 95 KDR (win loss ratio I mean) and that's not bad for someone who plays mostly FPS games. Any and every game has its hardcore players but that doesn't make the rest of us terrible players. I go back to my C&C points, I have done the same things like winning 3v1 but that does not make me elite at it. There is nothing elite abut Starcraft unless you are a Korean. It just feels like another generic RTS game to me where people employ the same tactics as every other RTS game, I was hoping for something fresh.ĭon't get me wrong I liked it but it's just not as great as I had expected it would be after so long in development.
In any C&C game within 1 minute of starting you get hounded by scout units then attacked if you don't turtle up enough (or launch a preemptive attack). I forgot to mention scouting, again though it is the same as all RTS games. Build rush repeat, or turtle up and try to repel initial attack and then clean up the weak team.īut this is just what I have found, it might not be the same for everyone, but online feels the same each match for me. It feels like the same game-play that gets used in most RTS games like all C&C series, Halo Wars etc. Unit type and tactics for each unit type can help but if you just build as much of every unit available to you and then sweep the map you will win nearly every time. But what I have found more than anything is that the first player to amass a major army is the player who wins.
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It does have a bit to do with that but that is more for the real pro players that get into micro management and play it religiously.
That coupled with the large price tag here in Australia pretty much made it a skip for me. I played the BETA at my mates way and he loved it, but I was put of by the same old game-play mechanics of rushing and turtle tactics. That is exactly why I never liked the first one.